Nh?ng trò choi m?o hi?m
Game-based learning platform used to review students'
knowledge, for formative assessment or as a break from traditional classroom
activities. Nh?ng trò choi m?o hi?m It
is among the most popular game-based learning platforms, with 70 million
monthly active unique users and used by 50% of US K-12 students. Since the
platform was released in 2013, many studies have been published on the effect
of using ! in the classroom, but so far, no systematic analysis of the results.
This article presents the results of a literature review on the effect of using
For learning and, more specifically, on how affects learning performance, classroom
dynamics, students' and teachers' attitudes and perceptions, and students'
anxiety. The literature review includes 93 studies, and the main conclusion is
that can have a positive effect on learning performance, classroom dynamics,
students' and teachers' attitudes, and students’ anxiety. However, there are
also studies where has little or no effect.

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